Concepts to Code! 

Hello there!

I graduated in 2023 from the University of Utah with an Honors Bachelor of Science in Computer Science, emphasizing Entertainment Arts and Engineering, and a minor in Mathematics. My academic journey gave me a strong foundation in software development, computer architecture, and algorithms, while also allowing me to explore video game development.

My passion for video games began early, watching my dad and uncle play Halo on the OG Xbox. Games like Halo: Combat Evolved and Ty the Tasmanian Tiger sparked my curiosity and eventually led me to pursue computer science. This passion provided a unique perspective as I combined my love for games with the technical rigor of my degree, gaining hands-on experience in both software and game development.

Now working as a Software Test Engineer, I began by testing software releases, writing bugs, and automating processes for machine calibration tools. Over time, I transitioned into broader software development, where I've contributed to major projects like the Test Flags system and custom refurbishment software, as well as UI improvements.

Outside of work, I pursue personal projects in website development, Arduino programming, and more while continuously expanding my skills through LinkedIn Learning. With a solid background in both general software development and video game development, I’m eager to tackle new challenges in the ever-evolving tech industry.
GabiAnderson
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Courses

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Game Projects

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Certifications

Experience

  • Software Test Engineer @Cricut

    Apr 2024 - Present | South Jordan, UT
    Focused on qualifying software releases for machine calibration and qualification on the production line, including writing test plans, executing tests, identifying and documenting bugs, and creating automation scripts. Contributed to the development of software solutions, including UI updates, bug fixes, and complex system enhancements such as Test Flags, which ensure machines pass each production line station efficiently. Led efforts to implement fast-fail functionality and automated calibration processes, improving line efficiency and machine precision.
    C++, Kotlin, Java, C    GitHub, Android Studio, Gradle    Azure DevOps, Bug Writing, Bug Tracking    
  • Associate Firmware Test Engineer @Cricut

    Mar 2023 - Apr 2024 | South Jordan, UT
    Performed comprehensive testing of firmware functionalities, identifying defects, performance issues, and potential areas for improvement. Developed and maintained automation test frameworks and scripts, streamlining the testing process and significantly improving efficiency. Designed, developed, and executed detailed test plans, test cases, and test scripts for firmware applications, driving faster issue identification and resolution.
    Test Automation    Quality Assurance    System Monitoring    Test Planning    
  • Software QA Tester @Cricut

    Aug 2022 - Mar 2023 | South Jordan, UT
    Executed a variety of test plans, including bootloader and firmware testing, across 7+ different machines to ensure optimal functionality. Created a standardized bug documentation template to streamline communication and facilitate faster resolution. Collaborated with the Firmware team to develop a consolidated Firmware Testing Automation tool, merging 15 automated testing tools into one cohesive system. Addressed a critical Windows auto-update issue impacting over 4 million users, which has since been integrated into Cricut’s application and FAQ page.
    Software Testing    Firmware Testing    Regression Testing    Defect Identification    
  • Lead Engineer | Machinima Lead @Burning Reel Studios

    Aug 2022 - Apr 2023 | Remote
    Led a team of 7 engineers to develop Natural Disaster: A Butterfly's Guide to Mass Destruction, a game published on Steam. Oversaw daily operations, managed task and bug lists, and ensured seamless integration of game systems and assets. Conceptualized and refined over 10 innovative features, designed a Machinima pipeline, and played a key role in project success through close collaboration with design, art, and sound departments.
    Game Development    Feature Conceptualization and Prototyping    Unreal Engine, Miro    Task Management    Project Management    
  • Volunteer Video Game Venture Scout @Anthos Capital

    Dec 2021 - Present | Remote
    Provided detailed bug reports and feedback on game design during pre-release stages, evaluating game quality and development viability for potential investment. Engaged in discussions about trends and concepts, sharing projects and learning opportunities with fellow video game enthusiasts. Confidential details about this role can be discussed during interviews.
    Bug Reporting    Game Quality Evaulation    Trend Analysis    
  • Web Content Specialist @UtahSkis

    Dec 2018 - July 2022 | West Valley City, UT
    Utilized third-party brand software to extract matching images and product descriptions for items sold by UtahSkis. Imported and optimized these details on the website, ensuring alignment with standards by resizing or rewording as needed. Managed product visibility by publishing new items and removing outdated or sold-out products to maintain an up-to-date and appealing product catalog. Provided customer support and handled orders, returns, and exchanges to ensure a positive customer experience.
    Content Integration    Web Content Optimization    Database Management    Order Processing    

Education

  • Honors BS in Computer Science with an Entertainment Arts & Engineering Emphasis & Mathematical Minor

    Sep 2018 - May 2023 | University of Utah

    Computer Science: Foundations of CS, Introduction Scientific Computation, Object-Oriented Programming, Discrete Structures, Algorithims & Data Structures, Computer Graphics, Algorithms, Advanced Algorithms, Computer Systems, Artifical Intelligence, Computer Organization, Mobile App Programming, Human-Computer Interaction

    Entertainment Arts and Engineering: Introduction to Design Thinking, Digital Content Creation, Asset Pipeline, Introduction to Game Design, Alternative Game Development, Traditional Game Development, Capstone 1 & 2

    Mathematics: Linear Algebra, Calculus 1-3, Applied Statistics, Foundations of Analysis, Introduction to Number Theory, Engineering Probability & Statistics,